Bridging Theory and Practice: How Virtual Reality (VR) is Shaping the Learning Environment
Pedagogy refers to both the theory and practice of teaching, shaped by the educator’s personal beliefs, culture, and experiences. As society continues to evolve, so does pedagogy, to engage students more effectively and improve learning outcomes (Top Hat, 2022). One of the most innovative developments in modern education is the use of e-learning, game-based learning, and virtual reality (VR) as teaching tools.
Virtual reality creates immersive, simulated environments where learners can explore, interact, and practice skills in a controlled setting. Using headsets or other devices, VR allows instructors to construct realistic 3D environments that foster hands-on learning (Bardi, 2024). However, as with any emerging technology, VR raises questions about its impact on education, especially regarding what constitutes a learning environment in these virtual spaces.
Virtual Reality: Enhanced Experiential Learning
Experiential learning is an approach where students learn by engaging in hands-on experiences supported by reflection and critical analysis. This method encourages learners to take initiative, make decisions, and be accountable for their learning outcomes (Northern Illinois University, n.d.). In a VR environment, students can actively engage with content and practice real-world skills—yet the question remains: How does VR redefine experiential learning?
A study by Asad et al. (2021) shows that VR can enhance learner involvement by offering first-hand experiences that would be challenging or dangerous to replicate in traditional learning settings. For example, VR can simulate emergency response training for maritime professionals, providing realistic practice scenarios without real-world risks.
Edumersive, a cutting-edge VR e-learning platform offered by Blue Orange Wave, is transforming maritime training delivery. Through VR, Edumersive allows learners to engage in lifelike situations, promoting active learning in a safe and controlled environment. This immersion not only enhances retention but also enables learners to practice critical skills repeatedly, ensuring they are better prepared for real-life situations.
The Learning Environment in VR
In traditional education, a classroom is the learning environment, with physical factors—such as seating arrangement, board visibility, and classroom conditions—affecting the learning process. Similarly, in a VR setting, the virtual simulation serves as the learning environment. However, the quality of the technology plays a crucial role in shaping this environment.
For example, learners using high-performance devices may experience smoother graphics and more responsive simulations, while those with lower-end devices could face delays or reduced image quality. These technological variations can impact the learning experience and even affect how well students absorb information (Yasar & Sheldon, 2024).
Edumersive addresses these challenges by offering highly adaptable visualisations, ensuring that learners using different devices still receive a consistent and engaging experience. Whether the task is practising onboard safety drills or responding to a simulated emergency, Edumersive creates an inclusive environment where learners can thrive.
The Advantages of VR in Education
While VR learning environments may have technological limitations, their benefits are vast—especially when used with innovative platforms like Edumersive. Here are the key advantages of VR learning that are transforming the educational landscape:
- Immersive Learning Experience: VR enables students to engage with content on a deeply interactive level, making abstract concepts more tangible (Aiello et al., 2012).
- Enhanced Retention & Understanding: A study by Ghanbaripour et al. (2024) shows that advanced technology including VR significantly increased student engagement by offering immersive, interactive learning experiences that bridge theoretical knowledge with real-world application.
- Safe Learning Environments: VR allows learners to practice in risk-free virtual settings, especially valuable in high-risk industries like maritime and renewable energy.
- Accessibility & Inclusivity: Platforms like Edumersive ensure that VR is accessible across a wide range of devices, ensuring inclusivity for learners with varying technical resources.
- Real-time Feedback: Immediate feedback during VR training helps learners correct mistakes at the moment, accelerating skill acquisition.
- Cost-effective Training Solutions: VR reduces training costs by eliminating the need for physical resources and travel while providing scalable, high-quality training experiences.
- Engagement for Different Learning Styles: VR accommodates multiple learning styles, such as visual, auditory, and kinesthetic, providing a rich, multisensory experience.
Virtual Reality The Future of Learning
Virtual reality is reshaping the landscape of education by offering sustainable, immersive, safe, and adaptable learning environments that cater to the needs of all future learners. Blue Orange Wave is at the forefront of this transformation, providing VR-based solutions that enhance retention, promote safety, and accommodate a diverse range of learning styles. As technology advances, VR will continue to bridge the gap between theory and practice, ensuring that learners are equipped with the skills they need to succeed in both virtual and real-world environments.
References:
- Aiello, P., D’Elia, F., Di Tore, S., & Sibilio, M. (2012). A constructivist approach to virtual reality for experiential learning. E-learning and Digital Media, 9(3), 317–324. https://doi.org/10.2304/elea.2012.9.3.317
- Ghanbaripour, A. N., Talebian, N., Miller, D., Tumpa, R. J., Zhang, W., Golmoradi, M., & Skitmore, M. (2024). A Systematic review of the impact of emerging technologies on student learning, engagement, and employability in built environment education. Buildings, 14(9), 2769. https://doi.org/10.3390/buildings14092769
- Bardi, J. (2024, April 8). What is virtual Reality: definitions, devices, and examples. 3D Cloud by Marxent. https://www.marxentlabs.com/what-is-virtual-reality/#:~:text=What%20Is%20Virtual%20Reality%3F,and%20interact%20with%203D%20worlds
- Experiential Learning | Center for Innovative Teaching and Learning | Northern Illinois University. (n.d.). Northern Illinois University. https://www.niu.edu/citl/resources/guides/instructional-guide/experiential-learning.shtml#:~:text=Experiential%20learning%20occurs%20when%20carefully,and%20be%20accountable%20for%20results
- Top Hat. (2022, November 24). Pedagogy Definition and Meaning | Top hat. https://tophat.com/glossary/p/pedagogy/
- Yasar, K., & Sheldon, R. (2024, April 25). Virtual Reality. WhatIs. https://www.techtarget.com/whatis/definition/virtual-reality
- What is the definition of spatial environment? | 5 Answers from Research papers. (n.d.). SciSpace – Question. https://typeset.io/questions/what-is-the-definition-of-spatial-environment-5ewdij8cc9